A = (4, 4)
B = (4, -4)
C = (1, 2)
D = (1, -2)
E = Intersect(xAxis, yAxis)
F_1 = (1, 2)
c = Conic(A, F_1, E, D, B)
P = Point(c)
a = Line(P, xAxis)
H = Point(a)
b = Ray(P, H)
d = OrthogonalLine(P, xAxis)
P' = Intersect(d, xAxis)
T = Mirror(P', E)
t = Line(P, T)
n = OrthogonalLine(P, t)
P'_1 = Mirror(P, n)
H' = Mirror(H, n)
t_1 = Ray(P'_1, H')
F = Intersect(t_1, xAxis)
g = Segment(P, P')
I = Point(b)
u = Vector(I, P)
v = Vector(P, F)
J = Point(b)
N = Intersect(n, xAxis)
α = Angle(N, P, J)
β = Angle(P, N, P')
γ = Angle(F, P, N)
P'' = Point(yAxis)
e = Segment(P, P'')
G = Point(b)
K = Point(n)
δ = Angle(K, P, G)
ε = Angle(F, P, K)